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You travel <span class="mu-s">Up-Right, Up-Right, and Hold</span> for your final move. You barely skirt by the patrolling battleship, and have a spare moment to repair your ships.
<span class="mu-g">"If we are attacked unexpectedly, your Majesty, we won't have time to bring in the astronauts repairing the hull on the outside of the vessel- otherwise we will have to rely on the AI self-repair systems."</span>
<span class="mu-b">"I am well aware of this, Farro, which is why I requested a dozen low-priority technicians to be brought along in suspension. Wake them up and get them in suits."</span>
<span class="mu-g">"Understood."</span>
You held still one turn and repaired <span class="mu-s">10% Hull Integrity</span> of each vessel. Your current status;
<span class="mu-s">The Left Cruiser is at full Hull Integrity.
The Bite of Batool is at 72% Hull Integrity.
The Right Crusier is at 92% Hull integrity.</span>
It has also been three turns since you entered this sector. The Alarm has <span class="mu-i">naturally risen by one stage</span>.
It's bizarre having a peaceful moment out here in open space; eventually considering how close you are to detection by the nearby patrolling Esaal and their ships. But its even more bizarre is the distances involved; you are actually tens of millions of miles away from anything else in the vast empitness of space; it is merely the ability of your technology and the AI to make it possible to ever find anything. Without Starsight or advanced computing the Esaal would never find you and you would never find them; you are both nothing but dust motes in the cosmic vastness...