>>5544845>>5541914hehe I really wish more people would share their worldbuilding setting ideas on the qtg, it doesn't have to be incredibly original I just like seeing what inspires and intrigues the imaginations of other people. I have a feeling not many people are capable of worldbuilding though, they have fairly insular perspectives hehe
I suppose I should also reciprocate for the Dead Space anon; I am a huge fan of that series I completed every one of those games on hardest difficulty (not the 1 life / 1 save challenge though). My feeling with Dead Space is that it is of course an action game, the first game had some tense moments but eventually you max out the pulse rifle / whatever preferred weapon and it just becomes a cool gore dismemberment shooter. I will never forgive that jump scare in the lift (proving that yes Dead Space attacks you during the lift level transition scenes) or that pretend dead corpse near the save checkpoints argh noooo hehe
If I were to make a Dead Space rpg game, I would make it a bit more like The Thing (yes I know there is a videogame of this too, I did play it). So what I would do is make it like a detective game.
You have an initial cast of say 6-8 characters, maybe they are your mining friends on the Ishimura planetcracker etc or it could be in a city like Dead Space 2. Everything is COMPLETELY NORMAL. Utterly normal. Then there is a necromorph infection and you need to work out which one of the NPCs is the carrier / contagion vector. For dramatic effect, delay the gore shock necromorph dismemberment stuff for as long as possible (you could make it so that no NPCs believe you, no-one believes necromorphs exist etc). So you need some test and social persuasion mechanic maybe to gather enough evidence to sway the group into taking action etc. And then maybe save the plasma cutter line gun and pulse rifle antics for the finale escape denouement like Ripley at the end of Aliens 2 etc.
Also I think you could try something like Alien Isolation. Literally have ONLY ONE necromorph. ONE necromorph that is literally unkillable, it just chases you around with those stabbing arm spike bone thorn spine things. You can slow it with some bullets and fire and plasma but it just keeps coming. The puzzle might be to try and lure it into some environmental hazard (if I remember correctly, Dead Space 1 had that necromorph that kept regenerating until you froze? killed it a special way etc). But maybe this requires sacrificing some beloved NPCs... etc. I think these formats might be more interesting tham just a pure straight guns blazing adaptation, because that would kill the tension very quickly.