A killer. That's what you want to be. Someone who kills for a living. You've been a trainee for fourteen months, but you finally made it. As it turns out, the world is much more devoid of assassination agencies than you would expect. Excluding those hitmen working under governments for political gain, there is only one significant agency that spans the entire globe. As you've become intimately familiar with, they are called The Mist. Rigorous entrance examinations, rooting out the less-desirable candidates. One by one, they were narrowed down until you and a tiny handful of others made it through. An agency known only to their clients, global reach yet unknown to most souls on this planet. A sense of pride at working with such a prestigious agency is buried beneath your professionalism, now that you're approaching your first actual hit.
You aren't a one-trick pony, by virtue of your extensive training. You have to maintain skills in many areas to expertly perform your job. However, everyone has their preferences, and you excelled in one particular spot that was identified by your trainers. A real proficiency for...
>Brute force. You are a room-clearer, a firearms expert. Nothing stands between you and your target except soon-to-be corpses. Discretion is not your game, but that doesn't matter when you can expertly blow a hole into every guard. You prefer to take out targets by pumping them full of lead or detonating something to turn them into meaty chunks.
[You are given access to additional firearms and bombs during initial preparation. When rolling for the outcome of explosives handling, open gunfights or other high-octane violence, you gain an additional die.]
>Social situations. You're great at playing a convincing role, and immersing yourself into whoever you're pretending to be today. People find it easy to talk to you, and are often more willing to share things they'd usually be tight-lipped about. You prefer to take out targets by manipulating existing opportunities and situations in the location they are in.
[You are given access to additional clothing and socially helpful items during initial preparation. When rolling for the outcome of manipulating conversations, playing a character or other social situations, you gain an additional die.]
>Staying hidden. You don't need to be a master manipulator or a gunman when you are never seen at all. Stalking in the shadows, unseen by the guards or any civilians present. A hidden force of death waiting to strike in an instant. You prefer to take out targets by catching them alone and silently removing them.
[You are given access to additional concealed items and discreet gear during initial preparation. When rolling for the outcome of concealing yourself or an item, sneaking past somebody or other stealthy situations, you gain an additional die.]