Rolled 65, 68 + 10 = 143 (2d100 + 10)
>>5742820>>5742893>>5743291>Beck, Joyce. We’ll be staying put. If I know Goto, he’ll throw everything he has at us, better to lie in wait and fortify the position then go out to meet him. Prep the men.“Sir yes sir!” They each shout in unison.
You watch them as they go to their respective companies and begin organising the defence. The artillery will deploy and be ready to fire upon the enemy as soon as you know where they are, while the engineers will begin creating basic fortifications around the FOB, giving you more cover for when the attack inevitably comes. In normal combat you’d have the infantry company here for defence, or a little forward to hold off the enemy while the artillery does it’s job, but in this simulation you’ll have to work without any extra support. Then again, so will your opponents. Besides, it’s good to prepare for worst case scenarios, ensures the men know what to do and won’t panic or make stupid mistakes.
I’m assuming that you’ll want the engineers to create fortifications; this will normally be one of several options during combat but for this little preview I’m streamlining things a bit.You look at the tactical map while you wait. A river runs through the middle of the battlefield, but beyond that there isn’t much of interest. A hill to the North-East, a forest to the East, and beyond that a destroyed Separatist factory. You wonder from where the attack might come from. You should have an advantage due to your <span class="mu-i">defensive</span> position, but the enemy will have the <span class="mu-i">initiative</span> in their attack, meaning that you must defend from their attack before you can properly return fire.
It's not long before you get a communication from Major Beck. The enemy is here! The engineers are mounting an assault, and artillery is “landing” near you, though the only sign of any hits are visuals transmitted to your helmets. You <span class="mu-i">do not have any eyes on the enemy’s artillery</span>, since they’re set up out of sight range, but you hope you’ll be able to defeat this engineer company and defeat the artillery with your full forces.
<span class="mu-s">Roll 2d100 to beat my roll. Bo3.</span> +10 due to fortifications, -10 due to shinies, so no modifier.
My own roll will have -10 due to the companies being shinies.