>>6113601>[Ive been doing it already, but i can't tell if it has been explicitely stated that there is a hard cap 90% success rate, so rolling a hard zero is usually a fail. That's why the +2 isn't enough to get out as yet. Plus I want to mob the truck with joggers]You manage to move one (3) package, and a second package (6). However, as you try to leave, the gear shift gets stuck (0). The Ambulance is still running (1), it just won't shift back into drive.
[This is just a roll fail, the truck isn't broken]
Andy and Ray, in the meantime have picked off (4) ghouls each.
The Slav retrieves 2 packages (3), (5) and guards you as you retreat.
The Jello brothers, followed by a crowd of 46 things and ghouls , and looking rather worse for the wear announce themselves by hurling a molotov at the ambulance.
>[If my 2nd and 1st digit total less than 15 the molotov hits the Ambulance]Andy
>focuses [+1]>fires at the crowd [numeric]>fires at the crowd [numeric]Ray
>breathes [+1]>fires at the crowd [numeric]>fires at the crowd [numeric]The slav, seeing the incoming molotov
>Guards Andy [+1]>guards Ray [+1]>guards you [+2 against trouble][My 4th, 3rd and 2nd to succeed] 1-8p, 9-0f
[1st avoids trouble] 1-8p, 9-0f
You have 3 actions.
You can focus, guard an ally, skedaddle, fight ghouls, fight thugs, guard yourself, or your own idea.
[4th, 3rd and 2nd digit determine success] 1-9p, 0f
[1st digit avoids trouble] 1-5p, 6-0f