>>5992454>>5992484Thank you for the reminder. Let's adjust the scene to reflect your character's inexperience with Herbomancy and the turnipmen's existing distrust:
Kneeling beside the withered carrots, you tentatively place your hands on the damp soil, feeling the pulse of the earth beneath your fingertips. As you try to tap into the plants' life force, you realize just how unfamiliar and overwhelming this new skill is. Images and sensations flood your mind, but they're chaotic and difficult to decipher.
Struggling to make sense of the jumble of sensations, you concentrate harder, trying to push past the confusion. Gradually, a faint understanding begins to form—a sense of the plants' distress, a whisper of their struggle against unseen forces.
"The... the carrots..." you stammer, struggling to put your fragmented insights into words. "There's something... wrong. They're... they're suffering, but I... I don't know why..."
The turnipmen exchange skeptical glances, their distrust of your abilities evident in their expressions. "Useless," the green one mutters under its breath, turning away in frustration.
Feeling disheartened by your inability to provide a clear answer, you look around the field, searching for any clues that might shed light on the situation. The soil seems healthy enough, and there are no obvious signs of pests or disease. But something—something unseen and insidious—is clearly affecting the carrots, and you're at a loss as to how to address it.
>Attempt to purify the soil (requires 3 d20 rolls 2 must pass)>Educate the turnipmen on Herbomancy>Continue to observe and learn>Write in