>>6099725>“Raiders, cultists and terrors. I thought you Morfisians had things more put together than us ‘Dark Continent’ folk.”In response, Alvin only laughs.
You soon spot Solis on the horizon, and true enough, it is like nothing you’d ever seen in Fodlan. The term “port town” did not do it justice. Solis was a city on par with any of Fodlan’s major hubs. Every building seemed to be constructed to be large and grand, all of which had been built using some sort of white stone or marble. There was a symmetry in the way they were designed and placed together. Green shrubbery covered many of the buildings, bringing a sort of vibrant color to the drab and dreary desert. From a distance, you could see a busy square that must have served as a market, with countless people going about their business. And in the docks of Solis…
“Wow!” May exclaims, standing on her tippy toes to get a good look. “There are so many boats here!”
Indeed, there was certainly an overabundance of ships both domestic, but mostly foreign, in Solis’ harbor. Some of the flags you recognize. Gloucester, Charon, Bergliez. You see several flags bearing a mounted horse archer, signifying that they belonged to Almyrans. And even more flags of houses and knights that you had no reference for. Alvin had been right about at least one assumption so far. Solis was going to be crawling with contenders. You find you’ve been joined by Adeline, who stares out at the scene with a look of shock on her face. You think to say something to her, but doubt she would hear you under present circumstances. Perhaps she wasn’t as impervious as appearances had initially suggested.
“Welcome to Solis, my friends!” Alvin announces happily. “The first step of your long journey begins here.” Strolling up, he hands you and Adeline two sealed scrolls. You open yours to discover that it is a map of the city.
“I took the liberty of marking where ‘The Scrying Orb’ and ‘Murillo’s Companions’ are.” He says. “I’ll be attending some business here for a few days before heading to Morfis. If you’d like, you’re both free to accompany me to the city once I’ve concluded. Otherwise, I’d suggest finding a guide while here. You won’t be able to navigate through the desert without one.”
>“Can’t one of Murllio’s men do it?”Alvin shakes his head. “The sands are ever shifting here in Morfis. They’ll provide you with protection, but navigation is a different matter. You’ll need someone with magical talent who has made the journey before to lead the way.”
Alvin takes his leave. Soon after, Adeline does as well, tepidly stepping off the ship, leaving you alone with May.
“So boss.” May says enthusiastically. “Where to first?”
>A): The Scrying Orb>B): Murillo’s Companions>C): Walk around and explore the city