>>5852741I will invoke the wisdom Reptoid shared with me and suggest working on the plot of the quest along with the mechanics.
>Thoughts about a daily resource which refresh every new session which would allow us to extra stuff on the side ( kill bosses, farm mats,etc) yay or nay?idk if I'll be able to make it to the daily sessions, I am chaotically active throughout my day. Some days I may check the quests I follow often, others I'll open them once a day. I think it makes sense to tie the quest not to real, but the in-universe time, either in a turn-based system or a more flexible "choice on major waypoints" one.
>How much complex would you like character building to be?The range of tolerable complexity for anons depends on how autistic the ones that stumble upon your quest are. Generally speaking, it's best to make it easy to understand, with obvious mistakes punished to raise the stakes from zero, yet possible to be played without delving deep into the mechanics. Of course, effort put into optimizing the builds should be rewarded with better plot resolutions and eventually a TRUE ending. btw I am talking about all this without having the slightest idea how you can implement this into gacha quest mechanics form lol. It's just general guidelines that you can come to with logical reasoning and a bit of observation of anons' behaviour.
>How much of a difference would you like 3/4/5 star characters to be ?Moderate. Don't make them universes away, but make the higher stars palpably more powerful than the previous tiers.
>>5852824>Another question I have in mind is how for the players to earn gacha currency needed for the rolls?In any way that makes sense for the plot. Completing missions, probably.