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Also, if any of you guys are still here, I want to ask a question/call for quick feedback:
The next quest I'm running (see picrel for a preview frame) will probably have some optional MP mechanics where you can name and customize your own fighter squadron.
How much mechanics do ya guys want when you control your unit:
> Skirmish-lite. (Hex grid and a fair amount of stats/turns. Position/movement is explicit.)
>Implicit. (Distance/ranges are mentioned but complexity is reduced. You still need to strategize a bit.)
>Narrative. (You pick targets/actions but outcomes are based on dice-rolls)
Note that players who don't wanna engage with MP mechanics are still welcome and can participate in combat by controlling the carrier.