>>5972998>>5973049>>5973104>>5973220>>5973647Seems like a slight majority for Miami then, and a definite majority for a Lair. I'll try to make the new thread here then, either tonight or tomorrow and will link it here same as last time.
In the meantime though we can still make use of this thread then, to specify what you want for your lair. As to the actual place itself and what you may want, that is bound to be pretty open-ended and whatever you players can come to a consensus on. Similar to your choice of villainous vehicle, the ultimate choice will be yours but some options could include a skyscraper penthouse, a cold war bunker, a fancy old mansion, or perhaps even blurring the lines with vehicle a little, such as a luxury yacht, or even some airborne vessel?
These are just examples though, and the rolled 82 (
>>5971673) can account for something fairly out of the ordinary if you should so desire, or if you settle for something along the lines of the examples, then a factor that would set it apart from other such similar locations. So if for example you chose an old bunker (an impressive but still conventional location), then the 82 could apply to it being an old missile silo specifically, something that would set it apart from other such bunker locations.
As for the actual stats though;
>Defense (0/5) - How well constructed or secure the lair is, including actual security measures.>Comfort (0/5) - How habitable is the lair? Is it some austere place with only villainy in mind, or is it a luxurious place you call home?>Accessories* (0/5) - What is the lair capable and equipped with, beyond the norm?>Stealth (0/5) - How noticeable is the lair? Hiding in plain sight can be a factor, if you have an outwardly unassuming lair.>???Say that you have somewhere in the range of two-million dollars to work with, you can go ahead and assign four points across the categories, or potentially expand to a new category you think would be appropriate/relevant and useful. Not a ton to work with perhaps, but real estate is expensive! Though like your vehicle, you can continually improve your lair overtime with more resources. Note that with the Accessories category you can specify if there's any particular accessories or modifications you had in mind, like a death ray as an example.
And same as with the vehicle, certain locations with have inherent category values. So like an old bunker will naturally have a high defense, while a skyscraper penthouse will naturally have a high stealth.