Rolled 90 (1d100)
>>5425949>>5425952>>5425958>>5425971>>5425976>>5425998>>5426515You choose to evolve jaws to lend structure to the Flounder Feeder's musculature and allow for greater tearing force, and rudimentary tentacles to assist in removing blockages, reaching prey and vegetation in tight environments, and stimulate their nascent intelligence.
>Roll 6 1d100s. First for jaws, second for tentacles, third and fourth for radiation, fifth for Stompers, and sixth for biodiversity. If the Flounder Feeders do poorly or the Stompers do well, next turn you'll be rolling for Lump Grazers and Veg Grinders to avoid population loss on their end.