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You consider leaving by the window for a moment, but then you decide against it. You would either have to unsocket your wand, or risk injuring yourself. Not to mention this is not the only window that overlooks this alley. The second that you step on the roof, you are going to be on display - and possibly even to the street as well. It seems to you that your odds of remaining unseen are much better if you go stay inside the public house. Before quitting the room, you take the tankard with you - as well as the battered tenth-talent off of the bed. You might need to perform another Ice-Lockpick ... and you would never hesitate to take money, though you do check the coin all over one more time before slipping it into one of the smaller pockets on your apron with the other coins.
Your business finally concluded in here, you leave the room, closing and locking the door behind you, then kicking the key under the door, wincing as you remember just a second too late that the footwraps that you are wearing do not provide much in the way of protection for your toes. As the pain - and the quiet embarrassment - fade away as you silently plod down the hallway towards the stairs, you try to figure out your next move.
> Please choose ONE of the following:
> While your business in that room is concluded, your business in this house is not. You still have something left to do ... [write-in]
> You have tarried here overlong. You are going to go to your room, fetch your cart and waltz out the front door. Let that sack of suet try and stop you, you could use a good laugh.
> You have tarried here overlong. You are going to go to your room, fetch your cart, and then break into a room on the first floor with a larger window. If all goes well, it will be as if you disappeared into thin air.
> You have tarried here overlong ... but you have business to settle with the proprietor of this establishment. He has a head, just begging for a-knocking, and you have just the wand for it ... sit tight in your room. He will come to you.
> Write-ins are allowed with approval from the QM
Do note that Chlotsuintha's <span class="mu-s">Right Used Footwrap I</span> is carrying more volume and weight than it can comfortably deal with. So long as it is over-encumbered, Chlotsuintha will incur a malus scaled to the severity of the over-encumbrance and relative to the importance of the over-encumbered article in tests. If Chlotsuintha attempts a cast, she will not incur any penalty, unless the cast involves the use of her right leg. If Chlotsuintha attempts to run away from someone, then she would take a moderate penalty to the Athletic Test. In addition to whatever unpleasantness may be caused by failing the test, not passing enough rolls may also result in the damage or loss of the <span class="mu-s">Right Used Footwrap I</span> and its contents.