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As you take increasingly deeper breaths in the increasingly thicker air inside your suit, you take a moment to marshal your thoughts. Your first priority has to be getting your bearings again - after all, your suit is compromised and you did lose a non-negligible amount of air. The quickest way to do that would be to find the hallway with the drone in it, then cross-reference it with the schematic ... but besides the blatantly obvious points against that particular course of action, there is also no guarantee that the drone is still in the hallway that you first saw it in, so you cannot count on it as a lodestar. A more appealing option - or rather, a less unappealing option - would be to walk until you found something that you cross-reference on the schematic, to figure out where you were in the hulk. Now, the hallways in this area are distressingly uniform throughout this portion of the ship, and you know for a fact that there have been modifications to the decks that have not been reflected in the schematics - the sealed blast doors, the trench cut for Tread-Softly - so this is not exactly going to be a surefire thing. But as it stands right now, taking a bit of a stroll it is your safest and second-best bet for finding where exactly you are, and then, from that, your way out.
And of the four hallways available to you, the one you are in at the moment is the safest, at least in the immediate vicinity, because unless there was some sort of passage, or the drone booked it down a major detour of its own, then there is no chance that the hallwalker could be somewhere along the hall your are in, unless it passed you by. And as it hasn't ... well, if you want to play it safe - and yeah, you do - then there isn't even really a choice here, is there? You check suit over one last time, gingerly testing the leg to make sure that your patches are going to hold, then you check your surroundings. With several of your wisps DIA, the halo of light that had surrounded you for most of this shift now has some dark spots. There is also the question of if you should even use the suits integrated lamps, as flashing the first hallwalker with your lights was enough to get it off of standby and start attacking you. Hmm ... at the very least, you shouldn't shine them down hallways you haven't had a chance to look over first. Maybe if you keep them off, your eyes will adjust enough that you could get by without them? Wishful thinking, probably, but ... why don't you just try it, for this hallway, and see how it works?
As you might have figured, it works poorly. With the debris, detritus and worm dust floating around from your punting, it was hard enough to see with the lamps and all of the wisps. Now, with all of the remaining wisps clustered together you can just barely make out what is in front of you. Less than a minute after starting, you are considering giving in, and turning your suits lights back on, when another idea comes to you.