>>5458439>>5458315>>5458228>>5458223>>5458212>>5458175>>5457903>>5458876>>5457892>>5458885>Weakening themselves like this, now seems as good a time as any to signal for your human allies to join the fray and put an end to this.>89Regardless of your disdain for the elves, you don't enjoy seeing anyone or anything in pain or suffering. And once upon a time, these elves were only human after all, they're not terribly different from you. You suppose they wouldn't make the worst devotees, if there were no humans left and you felt inclined to to remain invested in this world after that.
But while the choice remains between humans or elves, the matter is a simple one for you. Bexley is under siege, people are suffering, at the hand of these inhumans. You wouldn't trade the life of a single occupant of town for that of the entire elven host, and you aren't afraid or ashamed to admit that.
<span class="mu-r">"Sorry about this, I didn't think it would go this way."</span>
<span class="mu-g">"...you know our language? You really are a witch, aren't you?"</span>
Though you are resolved to destroying the enemy, or at least driving them off, again you aren't one to revel in suffering. You even save the life of an elf or two with your healing influence, here and there. Starting with the elf who tried to ride off with you and was struck down. Her reaction is similar to others though, alarm and disbelief that a human could communicate with them, let alone wield strange restorative powers.
In any case though, it takes awhile to try and navigate your way through the chaos of conflict in the encampment... all the more difficult because every time someone notices you, it's trouble and violence anew. The elves thin themselves out, caught up in their instincts getting the better of them, when they are unused to a divine being and her influence, their souls unprotected so to speak. Unfortunate for them to have encountered just about their worst enemy, but convenient for you, trying to do away with this conflict.
With a little divine power then you can signal from afar your allies waiting, that they can hurry as best they can to reach you at the encampment and try to make sense of things before getting involved.
<span class="mu-b">"You are unharmed, my lady?"</span>
<span class="mu-s">"Looks like ye got started without us..."</span>
<span class="mu-b">"Do not separate! Keep together, work together. This is enough of a mess already!"</span>
For the time it takes you to reach the edge of the camp, and then for your allies to join you, by that point there aren't many elves left in fighting condition. They didn't all kill themselves of course, in fact very few actually died as a result of the infighting, but most of them are at least injured or wounded and unable to fight further, against new foes.