>>5543799>>5543801>>5543841>>5543859>>5543895>Bring Bredbeddle and Molly.“Then.. perhaps we ought to bring BREDBEDDLE and MOLLY?” You suggest with a low voice. “I think their skills best suit a dungeon, no..?”
“I thought just such. I’d prefer the rat closer to me than farther, and the wild woman has proven the merit of her senses.” Your lady agrees. “I think the chapel will be in good hands in the meantime–the dungeon trip may prove more protracted than our city appointment.”
“I thought as much.” You sigh.
[...]
“We’re dungeoneering? You serious?” Bredbeddle scoffs, flipping her knife along her fingers as your party makes from the chapel out to the open sea. “What is this, the 1400s?”
“We have set out to scrape some DUNGEON RESIDUE from the dungeon’s lowest chamber–that is, the dungeon master’s chamber.” Sigrid rolls her eyes. “The old monsters, bosses, and master are long gone by now, but we’ll still likely have to keep an eye out for foreign monsters that have made their home here. These dungeons have become miniature ecosystems in their own right. There’s even still some old magic in the walls. It hardly flows as potently and venomously as it did with the dungeon master alive, but it’s there–that’s what entreats DUNGEON RESIDUE to its special properties.”
“Is that..?” You squint at the mouth of the dungeon, a dark gap in a low knoll lined with cobblestone and supported by wooden struts. “Sounds like people talking..”
“There’s a town in this dungeon, yes–only by the mouth, but it’s still there after all this time.” Your lady confirms your suspicions. “These sorts of DUNGEONEERING TOWNS popped up all over the sea with these dungeons, with smiths hocking weapons and taverns serving drinks to parties not unlike MINING TOWNS. The dungeons have long since run dry, but they’ve stuck around somehow.”
“Just like the black markets back in the city.” Bredbeddle whistles.
The dungeon’s antechamber opens to a stone staircase that descends into the earth. The staircase terminates at a door that opens to a vast, dim stone hall, walls engraved with clear-cut engravings and lined with torches. But, much to your surprise, this is no dim, dark dungeon mouth–like vultures in the belly of a great dead beast, it is ALIVE, people hauling sacks of grain and beasts of burden, shops ablaze with light, talk, and drink, walsall lined with elaborate houses with narrow-traceried windows and hammerbeam roofs. The simple architecture and trades remind you more of home than the wizard city.
“We ought to pick up some supplies, I suppose.” Sigrid sighs. “I’ll toss you some coin to spend as you see fit, Snuff. I’ll pick up food. Take the mosswoman with you, too.”
>Check out the blacksmith and armorer.>Observe the beast shop.>Look to the barber surgeon shop. >Write-In.