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Y'know... with the Sanctuary at 9HP, there's no way that Ballroom Blitzer's 1d8 attacks could bring it down on their own on this last turn. Could be better to just ignore him if we know the rest of the perimeter is sealed up.
(Sorry for the messy map, it's easier to manipulate text and some things in Paint rather than free-version Hexographer.)
All Popping and Locking expires this turn, freeing Wally, Cristal and Larry to move freely again, but exposing them to attacks once again for the final Disco Division phase. Be warned.
(Also don't worry about Dancing next turn, just focus on the enemies' damage potential.)
All actions not used due to Pop/Lock do not have their Cooldowns affected, feel free to use those moves this turn.
>Mutant Mosh Phase... Begin!! Survive one more Turn!!!
*****Not mentioned on map: Stanky Legg has 26/30* HP
(*Cut down from original 40HP)
Can we take him down, or is it too risky?
~9-12 hours before Disco Phase 4.