>>6133287You guard yourself (3). These days, you can't be too careful, what with the end of the world and the whole cannibalism thing. This is no time to be frivilous and let strangers nibble your bum. This isn't like the LAST Apocalypse. This one is worse. This one is fo' real.
You push that couch down the stairs (3), you throw that potted plant. You never liked that plant. That plant has been talking behind your back. Good thing you were guarding yourself, it might have been worse.
You see a figure trying to make it up the stairs, undeterred by the plant. But you knock him back so easily, it looks like he slipped and slid down on his own (2).
You try to make a mental map (8), but it's nothing doing. You are a Tee Pee and a Wigwam, that is to say you are:
>Two TentsThe thugs downstairs, apart from their screaming and falling to the ground are under the jaws of the other ghouls now.
[If my 5th+4th <=10, they kill off half that number of ghouls and will fight on the next turn, being trapped at the base of the stairs. And if more they are torn to pieces]
The glowing demons infested monsters and their Provencial European Harvest theme supervisor are unrelenting and unnerving maniacs. True they've not really done anything to you as yet, but it's the holidays, and a weeknight. Perhaps they've got things on their mind. Life is a string of unavoidable distractions for the undead.
[If my 4th+3rd <=10, the barricade holds, if not it is climbed over and fighting happens on your next turn]
Your carts downstairs are full of noting but empty glass jars, stationary, wax candles, lightbulbs, boxes of nails and of screws. All the things which you've been in the habit of accumulating for John's farm, and which has kept you fed these last months. If you can manage to retrieve these carts and secure them back, you'll have your entire winter taken care of and can rest and read and do minor safe work until springtime. Unless you burn the whole house with these inveterate enemies of yours, alive or dead, in which case you'll have nothing left except some accumulated rest days and food, and again you'll start with nothing.
[If my 3rd+2nd <=10, the Temptations will fight on for an extra turn even after being bitten. If not they will panic and capitulate, only delaying the ghouls as food]
Fortunately you are upstairs, with only a minor bottleneck to defend, and can, in theory fight them off until they all lie in a heap, instead of their present horde of 14, to which, incidentally, the screaming of The Temptations, has just drawn (7) new members.
[If my 2nd+1st <=10, the glowing advance outside will be delayed another turn. If not, it will attack your next turn.]
You have 4 actions
>focus (+1)>self guard (+2)>fight ghouls (you have +2 success range)>reinforce barricade (+2)>guard thugs (gives +2 to keeping them from being eaten)>jump out an upstairs window (-3 to calamity but it is automatic)>your idea[5th-2nd] 1-5p, 6-0f
[Ghoul draw] 1-5p, 6-0f