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And with that, Congrats! There's going to be a hiatus before the start of Day 5. First to do some serious number crunching on my end, and above all, tinkering to better balance out the engine.
As you've no doubt noticed, the pricing on Animatronics had to scale up to match the income you guys make. Heck, Foxy was 80 bucks on Day 1. Now he'd likely be 280. This isn't a problem, I just need to create a real system for a scaling 'economy' to ensure robots always cost something of value on percentage to make it more fair across the board. Right now, and I'm ashamed to admit it, all I had were "Base prices" and 'triple it after Day 3' and that's just not good enough.
Weather and Night encounter chances, supplies and how long they last, the priority of repairs done by the Truck Crew, all of that I want to map out in more detail than it currently is.
In the mean time, I'll be taking input.
What feels too hard? Too easy? Anything unfair or feel exploitable? This is the first time this engine has ever been run outside of practice games with myself before we started.
Also in the meantime if anyone wants any art of the characters, I can use the practice outside of in-game content.