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Because you decided to <span class="mu-s">rig the ship to explode</span>, it is only fitting that your tribute go to the appropriate Death. All those damned souls... now freed from your actions and their fates rewritten by your loyal crew. Special thanks to Everett, your clever lifelong friend.
<span class="mu-r">"Take this tribute, <span class="mu-s">Sun Death</span>,"</span> you say. <span class="mu-r">"With that blast, they died according to your laws. Guide these souls to afterlife and not to dwell in this world. Saved from the curse of the Deathless. May this tribute find you well."</span>
The Deaths normally receive tribute from those who hunt the Deathless and destroy their "idols" in small number, not in a great many like this. Through this act, you have gained <span class="mu-s">considerable favor</span> with the Sun Death. You are no longer merely watched, but instead, favored and having its full attention. The Sea-Death, the waves beneath your feet, churn in indifference at being denied the drowning and capsized fate that would have befallen the poor sailors if you had sunk the ship instead. Oh well, you never had much the makings of a pirate anyway. That night, when you sleep, you look towards the glowing vials of goo from the great Anglerfish, and put them on a high place, as a nightlight against the horrors of the black ocean. None in the crew complain. Soon you will reach Good Teeth island, and hopefully can put this grisly day behind you...
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Thank you all for playing Black Ocean Quest! I wanted to keep this as a one shot, but clearly the size of the setting, the mechanics, and my own slow update speed made that impossible. At least for now, we'll call it here and give it a break. I hope you enjoyed it!
As usual, I'll be giving a few questions to interested parties at the end of the thread for feedback. Feel free to answer them if you want.
>The setting of Black Ocean Quest was highly inspired by post-apocalypse media, Pirates of the Caribbean, and Kenshi. Kenshi was especially something I wanted to evoke without directly copying the setting. If you know what Kenshi is; do you think this setting felt "Kenshi-Like"?
>This Quest was supposed to focus heavily on the voyaging, management, and exploration aspect of high seas adventure and swashbuckling. Do you think there was too much, too little, or just the right amount of focus on things like managing the numbers of crew, supplies, money, food, ammunition, etc?
>How did you feel about the coin flip mechanic and having the only mitigating mechanic (lucky coins) be a one-time-only limited resource you absolutely cannot get more of?