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On one hand, having a physician to tend to any sickness or wounds that the Voss might suffer would be very useful. On the other, you are not sure about the wisdom of making outsiders aware of your bunker's existence.
First, how much antimycotic medication are you going to ask for?
>None. After everything that you've just heard, you don't want to deal with the Spitalians.
>Four courses. That's enough to cover everyone back at the bunker who is sick with Sepsis.
>Six courses. You will spend almost all of your drafts but it will be good to have a couple spare.
>Haggle. Oberheim might not react well to bartering, but maybe if you try to earn his sympathy...
>URGE: The Spitalian will feel sorry for you. He will sell the medication at half price.
>URGE: Oberheim will give you as much as he can, free of charge. The memes demand it.
Second, how do you feel about this offer of a village doctor?
>Accept it. The services of a Spitalian are too useful for you to turn down the offer. It might come with a few issues, but you'll handle them later.
>Refuse it. It isn't worth the risk. Despite how useful a doctor might be, you don't want to deal with the hassle of yet another outsider in your bunker.