>>5199205Notes
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>>5198942lame.
>>5199378I'll let you combine your nation with Phoenix Empire's if they don't roll for this map (basically you control the phoenix empire with some adjustments to make things fair for this map). Otherwise, it'll be all free territory on the next map.
>>5199241Do it, my champion. Meridia will ble-LMK if I made any mistakes.
Next map tomorrow
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Alliances
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Panmeris Military Institution: Panmeris, Bandits | +1 attack
The O'Oza Pact: Phoenix Empire, Greentide | +1 attack
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National Strength Maxed | Territory count (a/d = Attack & Defense) | Coins | Magicka
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Greentide 10|489(+13 a/d)|2774|0 Panmeris 16|838(+23 a/d)|976|0 Anon Bandits Maxed|1|40|0
Fargoth's Kingdom 14|58(+1 a/d)|0|0 Phoenix Empire 2|595(+17 a/d)|1009|0
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Active effects / Items
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AAMMSS (+30 magicka): Panmeris
Unidentified Vampire Leader: Phoenix Empire
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Agreements
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Bandits:
>>5181508 SA 16 | Panmeris:
>>5181570 SA 16
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Puppet Nations
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Fargoth Ur --> Phoenix Empire
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Events
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The Dawn of Magicka
>>51813908 focus points destroyed. 9 focus points remaining.
<span class="mu-r">The water turns a yellowish color as the sky changes. You feel a great wave of magicka flowing through the world. Chaotic, and disconcerting. All magicka has been dispersed for those who wield it, causing injury and disruption for those already casting it. </span>
The Twilight of Vampires
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Skirmishes/War
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The Great War: Panmeris, Bandits vs. Greentide, Phoenix Empire, Fargoth Ur
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Superpowers
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Panmeris, Phoenix Empire
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Inactive nations
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Phoenix Empire (1 map till death)
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Potential superpowers:
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Greentide
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Rules & how to play
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https://pastebin.com/hQMZiGUM