Quoted By:
<span class="mu-s">State of the World</span>
The Kaiju feel a shift in the air. From deep parts of the world, there are stirring motions and waves of energy. Nuclear tests are being conducted, artifacts are being used, and there are even signals coming from high, high above. The world challenges them, and while most of them are bent on domination and destruction, there are developing threats which could become just as strong.
<span class="mu-s">TURN 7: RECKONING</span>
>Current players:
>dice+3d3
>Action 1
>Action 2
>Action 3
New entries are closed.
<span class="mu-s">Increasing Size:</span>
>Size is increased by spending 3 actions after achieving a major milestone.
>Kaiju deal 1 extra damage to Kaiju of a lower size than them, in the event that they hit.
>For each extra size they have, Kaiju may move 1 extra tile during a single use of their movement action during their turn.
>Evolving fully restores HP, to account for their HP cap increasing.
>Evolving size transforms an energy cap from 4 to 6.
Was thinking on how to rule Arctic Ursa’s simultaneous attack. It’d leave Shelob with 0/2 hp, after all. But I did say that upgrading size is a full recovery. So in the end I thought that it’d give both the defeat bonus and allow for a heal.
Also, sorry for the delay. Please let me know if I've forgotten any rolls or pasted any wrong info.