>>5742224The idea behind spaceships is that they embody an aesthetic known as the TECHNOLOGICAL SUBLIME. You can find design articles about this but basically it is the idea of Beauty Through Fear, I read that in German sublime is Erhabene ? which means Exalted, it is like the awe-inspiring beauty of the Caspar David Friedrich vertiginous mountain precipice, except instead of experiencing it through nature, you feel it through the frightening immensity of harnessed machines, starship engines etc.
Basically watching the Jodorowsky Dune interviews made me rethink some of the space opera aesthetics, maybe the colourful maximalism approach is the right way like the Chris Foss retrofuture surreal designs
>>5741650 I don't think the Villeneuve minimalism is right for space opera, or the future where everything looks like an ipad, that is already in the past. There was an essay I read a while ago that explained that the internet has killed minimalism, because the internet itself is a maximalist archival technology, that hides and obscures via virtualism a contrived artifice of zen simplicity (think encapsulation object oriented programming interface lol, or whatever aapl is doing) Space needs to be SUPER WEIRD the spaceships should look like nothing we have ever seen before, how about floating anatomical organs WOMBSHIPS A STAR-UTERUS FALLOPIAN TUBES HYPERSPACE IS THE RAPE OF TIME
So in one of my quests I had an idea for the generation ships to be shaped like enormous crow skulls,
https://archived.moe/qst/thread/5391397/#5412740this is because of that scene at the end of Gilgamesh (a variant in the bible) where Utnapishtim releases a raven to search for land and the raven never returns etc. I think a good starting point for making spaceships more unique and weird vessels of consciousness is to basically make them something else but ENORMOUS
pic related again by Chris Foss, illustrating the idea that maybe unlike Villeneuve Dune spaceships should be colourful