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With your horsemen approaching, your battle is on a timer; to remain passive now would only allow these mercenaries to retreat unharmed and strike at you later. You must damage them; break their forces such that your way to Panergo and beyond will remain unthreatened. Whatever losses you do not suffer here will be repaid tenfold if you simply let go! And so, thinking of a plan, you shout out your orders: you move to attack!
The drumming of dums begins aloud, and your arquebusier men begin to march. Pikes at their side as they begin the trek down the hill, your army has begun to face the enemy's foot. The foe, on their part, have already begun to make their way off the dirt road and into the grassy field, arquebusiers at the forefront as the halberdiers begin to form up not too far behind. Although your arquebusiers are more than double their number, you'd rather avoid an equal fire exchange! For that, you have had your cannon turn yet again, to target the infantry!
You hear the culverin's thunder yet again, and moments later, the explosion In the enemy ranks, your shot yet again finds its mark at the edge of the foe's units, rather than the center. It is a glancing blow, with few casualties undoubtedly.
"Sire! The enemy comes!" exclaims the Caballero Bartolomé, and he is right—at the west side of the hill, the enemy's skirmisher has reached the top. Though not within firing range, they soon approach it, moving towards you as they no doubt ready their crossbows. Though you wish you could simply send your knights just yet, it would be pointless; <span class="mu-i">heavy as they are, they would not be able to catch up to the enemy, who would simply discharge their volleys and run off.</span> Yet if you do nothin they will be at utter ease to fire away at you without challenge! You must find a way to stop them.
There is something else, too; the enemy's horsemen. Their cavalry has begun to move westward; they could be planning to move against your knights, or perhaps seeking to exploit a hole between your defences and strike at your arquebusiers or your camp. <span class="mu-s">With your warchest located in your camp, allowing it to be taken by the enemy would mean the lost of your reserve of coin!</span>
"Don Alessandro" says Bartolomé, interrupting your train of thought
"We must move back, your lordship remains in danger here. Allow the knights to deal with the skirmishers."
What will you do now?