>>6335578Assessment of Ex Nihilo strike craft:
With limited standardization, each craft was a work of handcrafted artifice and refurbishment of roughly similar surplus material. The small batch of craft yielded no initial common names, resulting in wildly variable nomenclatures. Thus the assessment will label each unit by it's most distinctive features.
"LaserScreen"
>this is a stupid name, redo it. We already had 3 meetings, so get it out of here.The craft was well balanced with a tandem cockpit and had sufficent energy for it's plasma screen and twin particle beams. Radiation exposure was above normal with the stripped reactor core and nuclear engine, leading to an adoption of high risk behavior due to a mentality that the crew were "dead men walking". This assessment and behavior are not entirely without merit, or use. Despite a total loss of these craft, they were a significant success factor in their field test. There is room for optimization in the design.
"AWACS"
Sturdy, carrying all available sensor and electronic warfare equipment, armed with a single torpedo. The logic of being able to guide in the munition despite ECM interference is sound, but leaves the unit as a solo player providing team support. If continuing to follow this model, it is advisable to change the primary weapon at minimum.
"Stealth"
Not truly stealth, it was simply a very small pocket of absorbed emissions and signal. If skillfully balanced it is useful to the team, otherwise it can be detrimental to an AWACS type unit. Without this ship acting as a "missile truck" the mission would have been non viable.
"Errant"
Skirting the very edges of the project's spirit, the design team showed that with a slight increase in investment a heavy fighter is possible. Even with concepts such as a neural spike or combat stimulants, a multi crew cockpit will become a necessity in the absence of automation. Given budgetary constraints, automation is unlikely.
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roll 1d20 and pick an option.
1. Adopt an optimized light fighter strategy
-no jump capability, requires carriers.
-Can be used as a swarm, giving more dice rolls.
-More forgiving of attrition
2. Go in on heavy fighters
-no jump capability, requires carriers.
-Resource equivalent of approximately 3 light fighters
-Can carry more and heavier weapons than the current configuration.
-can be upgraded to take a hit
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Has anyone seen Cognis? Will be be back with the milk and or cigarettes?