>>5704322>>5704324>>5704327>>5704336>>5704339>>5704375>>5704377>>5704461>>5704554>‰3‡‚I6WÆeÊæs¢âQzˆ.qs—;¦píÎA˜úâ±Qͺ~Dõhê1›w”{ê£(cL!Aåth>(16åÌÚ“~1–NúTThe glyphs that dominate your mind are given form as they slip from your tongue like oil. “<span class="mu-g">PhantasmalKillerScryingWeatherControl–</span>” The words escape your mouth unconsciously as the piece-of-shit wand’s end fragments into 2 points, 4 points, 8 points, 16, 32, 64, 128, 216..
The wand’s end bursts with thick plumes of black, a roiling tempest crackling with red sparks. The gust of wind and cold of rain that shunt from the wand’s end near blow you back onto your rear side. You just manage to grind your heels into the ground as the storm consumes the room–red lightning traveling the squall, nightmares and dark faces screaming into the haze.
You grimace at the nightmare storm above–a dangerously unstable mix of a few spells.. The true nature of WILD CARD MAGIC is CHAOS.
You now, however, can see the room you’ve fallen down into thanks to the glowing blood-red nightmares screeching in the storm above. The space is dark and dim, so low the storm threatens to spill right down onto you. It’s sparse save for a single table to the south and an opening out of the room to the south-east.
Your cast seems to have done more than light up the room, though. You can hear something approaching from down the exit–jangling steel grinding against the stone, muttering.. The horrible screaming red nightmare storm seems to have attracted the attention of something else in the dungeon.
>Prepare for combat.>Shout for the thing’s attention. Ascertain whether it’s foe or ally.>Find somewhere to hide. Maybe under the table.>Stare at the horrible nightmare storm.>[Write-In.]