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When you aren't restyling Bexley to suit your leadership, and providing help to the people where you can as well as offering decrees on larger problems, you're tending to other responsibilities. Primarily at the moment, your own deathly realm.
<span class="mu-r"><span class="mu-i">Oooph... that's a lot of elves... no no, don't touch me..."</span></span>
First of all, relocating your divine realm from approximately within Eindward, now to where you are in Bexley. Similar in feel to retracting a fishing line, you can reposition that sanctuary of undeath closer so that you can oversee it when you need to. Unfortunate for those lost souls around Eindward, but they'll just have to make the pilgrimage here if they want relief, if they can. Certainly there's a greater abundance of lost and discarded souls around Bexley, where conflict has been much worse and for longer.
The biggest matter you encounter though, is how many elven souls there are. Since none of them go to any afterlife the vast majority remain lost and linger about, so when you open your doors to them so to speak, there's a veritable flood of incoming souls... ones you prefer to keep your distance from and not interact with to preserve your divinity, but they find relief that none of their kind have ever known in death, and their gratefulness (at least as much as the lingering dead can be) is beyond compare. While you are disgusted by them all, at the same time you feel relieved yourself to be able to afford sanctuary and proper rest for humanoids... as inhuman as they may be. Though you are alarmed to find that soon enough, of those dead within your divine realm, elven souls outnumber human souls perhaps ten to one or more. It seems your realm of death caters to elves now more than humans, how strange a prospect that is.
Not that it has any detriment to you, it's just unpleasant seeing a spiritual sanctuary of Menaji style filled with long-ears. Feels a unfair to the human dead, but it's not like you're giving up space for them to the elves, when there's inherently very few lost souls of humans in the first place. Altogether a strange notion, but it's a development you intend to keep an eye on. Certainly there won't be a shortage of elven souls willing to serve you in death...
<span class="mu-b">"Restoring contact with the other towns, the other noble houses is a fine idea. I wonder though how open or... honest we should be. Talk and rumor of a walking god is bound to stir emotions, and relations between the holds have never been the best..."</span>
<span class="mu-r">"Can we at least let people know Bexley is still on the map? We first need the ability to maintain contact with them, before we can decide what sort of contact we want."</span>
Returning to matters of the physical world, you now have the chance to return your attention to your original group of companions.