>>6100529>>6100655>annoying squirrels NOOOOOne of the most overpowered characters in Armello is the rogue squirrel Twiss (I think maybe a girl? Never checked) Twiss has the ability to convert all dice to evade, renders the squirrel basically near unkillable. The meta in Armello is high Wits (the attribute that determines card draw, ie how many cards you can simultaneously hold) Twiss also has quite a high initial starting attribute. I used to play mostly as Sargon (rat sorceror, his ability was to automatically know / reveal the first card on top of each deck allowing him foresight as to which card deck to choose etc) Twiss is like a mortal enemy because she also steals cards whenever she evades so she can basically pinch all the good cards you are holding etc. Armello is such a good game, I often think of it as a perfect game in literally every aspect, design, characters, mechanics, lore, art, interface etc it is really beautifully designed, it was a shame it did not get a bigger audience but it required a lot of strategy and luck to play (it looks like a cute children's game but the mechanics are really brutal, and violent and merciless, you can lose really badly if you have no idea what you are doing and think it is all just random luck etc. And the random luck element means that there is no complacent safe holdout lead either, the game can and does entirely reverse right up to the very last turn if chaos is unleashed etc)
I think an anon already mentioned the no simultaneous multiple dice types per roll here on 4chan, which rules out a lot of rpg mechanics like the Savage Worlds step dice d4, d6, d8... progression etc but I also sometimes wish we could have exploding dice, often denoted as 3d6! etc on virtual tabletops ie roll additional d6 on 6 etc. Exploding dice are used in Burning Wheel but also Armello has a really cool implementation, the combat dice system is very pretty and fun in that game