>>5652720Unrest spreads around the city of Hoftborg, as a great disaster is upon the Vettirgard shore. While the Vardyger could be creative with the interpretation of what happened upon the Colourful Isle, there is no way for him to spin what happened here. The Seawight navy had been crushed in a spectacular display, the wrecks will litter the bay for all time. It's an unforeseen disaster where he cannot deny it. Worse yet, the Vardyger's sons are nowhere to be seen. After being sent to the north they have yet to return, the Vardyger is the last of the bloodline in Vettirgard, and agents are already at work trying to infiltrate his palace.
>Action 1: Build Hunting Ground in the northern forest, build western lighthouse.While the Seawights are reeling from the blockades and raiding of their fishing fleets, the Landwights have to pick up the slack, Vettirgard needs more food, and so hunters start delving into the northern forest. A very different hunting environment from the plains, not only do they have to navigate a dense forest, but they have to watch out for bears and elk, who can kill them with ease. However the Seawights aren't idle, instead seeking to expand their influence westward. But those waters are treacherous, open to the high seas and lacking a lighthouse, so first order of business, the construction of one such lighthouse.
>Action 2: Develop Clay Pottery.Ever since the raid on the southerners, the Wights have been curious about those pots they have. They are very useful being that they can withstand fire, are lightweight, sturdy and don't dissolve in water. The Wights have made stone replicas, but none had found out how to make clay pottery of their own. Just drying the clay is not enough. But eventually a family of Wights happen to figure out clay firing. But they are suddenly swamped in demand, more than they can produce, so inevitably they share the technique, and some of those neighbouring families are more loose-lipped, so soon the technique spreads all across Vettirgard.