Quoted By:
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>>FARREN GAELLE
>Brawn – 2
>Agility – 3
>Intellect – 2
>Cunning – 2
>Willpower – 3
>Presence – 3
>>SKILLS:
>Astrogation 1 (Int) – knowledge about galactic routes and hyperspace jumps.
>Charm 1 (Pr) – a social skill used to say the right words and things to bring someone to your side.
>Cool 1 (Pr) – ability to remain calm under danger. Resists Charm/Negotiation.
>Coordination 2 (Ag) – measure of a character’s nimbleness and flexibility.
>Deception 2 (Cun) – ability to trick others into believing falsehoods.
>Discipline 1 (Wp) – used to maintain composure. Protects against Leadership, Coercion and Deception.
>Force Entities 1 (Int) – knowledge in entities strong in the Force.
>Lore 2 (Int) – knowledge of the galaxy and its ancient history.
>Mechanics 1 (Int) – skill in working on machinery from weapons, droids and starships.
>Melee 2 (Br) – proficiency with melee weapons such as knives, swords or fists.
>Medicine 1 (Int) – used to treat wounds from minor scratches to life-threatening injuries.
>Negotiation (Pr) – used when making deals through social means.
>Perception 3 (Cun) – used to notice subtle clues, stealthy people, and information by observation. Opposes Skullduggery.
>Piloting [Space] 1 (Ag) – a measure to pilot starships and other stellar vessels.
>Ranged [Light] 1 (Ag) – proficiency in single-handed firearms such as pistols, spears and grenades.
>Skullduggery 1 (Cun) – proficiency in slight-of-hand techniques such as lockpicking or escaping.
>Sith 1 (Int) – knowledge regarding the Sith and the Dark Side of the Force.
>Stealth 2 (Ag) – how easily a character can hide or appear inconspicuous.
>Streetwise 1 (Cun) – measure of a character’s experience living and working through the underworld.
>Vigilance 2 (Will) – the ability to quickly take notice/react to events happening in the immediate/peripheral.
>TRAITS/TALENTS:
>Aberration Bane – add +1d9 made to rolls against Force Entities.
>Alignment [Light] – add +1d6 to checks made against opposing Force rolls.
>Indistinguishable – you are but a face in the crowd and add +1d6 to Stealth rolls.
>Makashi Technique – may use Presence instead of Brawn to roll for Lightsaber checks.
>Jedi Shadow – add +1d6 to rolls made for Deception, Perception, Stealth and Vigilance.
>Makashi Expert I – add +1d6 per rank in Makashi Expert to Lightsaber checks when fighting a singular opponent.
>Niman Technique – may use Willpower instead of Brawn to roll for Lightsaber checks.
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