Rolled 20, 4, 18, 8, 10, 9, 5, 3, 18 = 95 (9d20)
>>6118810>As for the rolls, I figure ZZ and Iri have already used up all their luck just surviving the first 3 quests to be here now[They were conceived in one, and didn't appear in the next, so they really have no excuses!]
>>6118810>>6118832>>6118846Well, <span class="mu-g">you</span> weren’t just going to sit and twiddle your talons while these twiggy twits made up their evergreen minds.
“Fall back!”
Yeb-Ut lowered his bow slightly, looking confused. “I thought you said we weren’t going to run?”
“I did,” you answer with a wicked grin, flexing your fingers and willing your claws and tusks to extend outwards, growing it length and breadth. “We’re <span class="mu-i">not</span>.”
2d20 Survival + Concealment at DC 12; if this succeeds, the next roll has difficulty reduced by 5.
2d20 Natural Weapons for CZ (base DC 15).
2d20 Archery for Yeb-Uit (DC 15).
3d20 Natural Weapons + Flight for Hershy (DC 15)