>>6020426You enter a fighting stance. The LARRYCORP BRAWL COMBAT MENU™ combat system menu opens. The MAULERBOT coldly stands, unmoving.
LARRYCORP BRAWL COMBAT MENU™
You have a HEALTHY INDIVIDUAL STATUS.
You have FIVE (5) HARRY POINTS. (Five? Strange, you don't remember getting another HARRY POINT. Where did that come from?)
What will you do?
TUTORIAL
There are two main components of the LARRYCORP BRAWL™ combat system:
<span class="mu-s">A) The green heart is your INDIVIDUAL STATUS.</span> It dictates how much health you have. There are three stages: HEALTHY, DEVIATING, and CRITICAL, indicated by the colors green, yellow, and red, respectively. Specific actions might require your INDIVIDUAL STATUS to be at either of the three stages.
<span class="mu-s">B) You have a total of FIVE (5) HARRY POINTS.</span> For each DRAW move you make, a HARRY POINT is depleted. You can regain HARRY POINTS by sleeping, which you can do either by FLEEING, using an ITEM that replenishes HARRY POINTS, or by using a DRAW move to do so. Certain special actions might require you to use TWO (2) HARRY POINTS at once.
The moves you have are:
<span class="mu-s">A) DRAW</span> - To act in battle, you must use a DRAW move. You will then be guided to a turn of GO-FISH. Both you and your opponent will have three cards in your decks. You can either choose to ATTACK DRAW or GO FISH.
In an ATTACK DRAW, you write an attack and then choose a card from YOUR DECK to ask your opponent for. (Three dice will be rolled. You only need one number to match your card.) If it succeeds, you attack, and you're able to move again. Your opponent cannot move until you fail to draw a card that's also present in your deck.
(Example post: ATTACK DRAW - Stick out your foot to trip Jerry - FIVE)
If GO FISH is selected, you draw from the CARD PILE instead. Regardless of success or fail, your opponent moves directly after. (Five dice are rolled.)
(Example post: GO FISH - Punch Jerry in the nuts.)
<span class="mu-s">DRAW MOVE ROLL VALUES</span>
SENSATIONAL - ACE
EXCELLENT - KING, QUEEN
FANTASTIC - JACK, 10, 9
GREAT - 8, 7
GOOD - 6, 5
NOT BAD - 4, 3
BARELY MADE IT - 2
<span class="mu-s">B) ITEM</span> - If you have an ITEM, you can use it. It requires no HARRY POINTS to do so.
(Example post: ITEM - Harryhausen Ray)
<span class="mu-s">C) FLEE</span> - You can leave a battle if you so choose, but your opponent might not let you. A game of ROCK, PAPER, SCISSORS will then take place with your opponent. If you choose a winning move or draw, you can escape with varying success. If you lose, you will be sent back into battle and be unable to FLEE for a turn.
(Example post: FLEE - Rock)