>>5761418>>5761434>>5761437>>5761438>>5761678>>5761741>>5762017Your prey awaits you a floor below, or so you have been told. Urging your legs to propel you faster, further, you fly down the hall, descending down an artfully constructed staircase of lacquered wood with a mighty leap. This level is better illuminated than the one above, a sure sign that there was activity on this floor prior to your arrival. Slowing yourself to a brisk stride, you quietly study the area for any points of interest, or traces of Tenpenny's whereabouts.
Being a creature of sight, you are not accustomed to relying on your olfactory organs for navigation, but a particular scent wafting in your direction from down the hall is unmistakable; the flavored smoke of Tenpenny's exorbitant cigars permeates throughout the estate, originating from what seems to be a sort of 'smoking room' at the far end, its door left slightly ajar. It is incredibly fresh, which would mean that the half-man was there mere minutes ago, or ideally, he is there now.
At the opposite end is a large room, or rather, a set of interconnected rooms which are behind a pair of oaken double doors left wide-open. So expansive is the interior that you cannot view it in its entirety without entering. This must be a suite for the master of the house, and is no doubt where Tenpenny spends his nights.
Another location is of interest to you. A gallery in which all manner of expensive portraits and statues are on display, which divides into a labyrinthine maze that possesses a certain supernatural quality to it that you can detect but not identify. The vague feeling that things are not as they seem roils in your skull, but what this means, you cannot say.
Where to?
>The hunt leads me to the smoking room.>The art gallery beckons me with its secrets.>If Tenpenny is to be anywhere, it is his suite.