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The reason makes itself clear as a terrifying noise is heard, and from your position off the edge you see it.
<span class="mu-s">”LITTLE MAN!”</span> You look down the shell at the Komodo with its claws lodged into the poor gentle giant. <span class="mu-s">”FEAR.”</span>
It's climbing fast.
“What’s that?!” Isaac calls out.
An adult Ravager - a giant flying Grimm resembling an ugly bat - circles your quickly deteriorating situation, probably drawn by the fighting and not the Komodo as it did have red accents.
>Fight the Ravager. Roll for body d20 (DC to beat 40; DC to beat flawlessly 70)
>Use Isaac as a distraction. Bypasses roll with no fatigue gain, +30 ‘it’.
>Treat Coco. Roll for mind d20 (DC to stabilize 13; DC to fully heal 25)
>Leave Coco untreated. Bypasses roll with no fatigue gain, +5 ‘it’. Roll a d10 to determine severity (DC 1 she dies; 2 to 7 she becomes badly injured; 8 and 9 she stays injured; 10 she miraculously gets better.)
>Fend off the Komodo. Roll for mind d20 (DC 20 to succeed.)
>Blow off a big chunk of the Flatback Slider’s caparace. Bypasses roll with no fatigue gain, +10 ‘it’.
Do you wish to inspire someone?
>Roll soul 1d20 (DC 3 for 10%, DC 9 for 20%, DC 20 for 80%)
>Order harshly (+10% eff to all, +3 ‘it’)
>Demand obedience (not enough ‘it’)
>Threaten (not enough ‘it’)