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When you make your way to the central gate, various Baphomets are also dashing to see the return of the exploration party. There is excitement in the air and hope for new discoveries of resources to strengthen Camelot. The sight of one lone goat at the gate rather than the complete exploration party of six goats is a surprise and causes a murmur.
"Lights seen off the coast! It's a ship, no colors hoisted up mast. No idea who it is."
The messenger shakes off the water vigorously, sending a fine spray of water all over, and rubs his hand over a fire burning close to warm stiff muscles.
"Tis a windy and rainy night that promises to get worse. I can just feel it in my horns, meep. I left my party to keep an eye on the ship. It should be arriving at the shore of Logres tomorrow if it somehow avoids the shoals."
The crowd of Baphomets is in an uproar at the report. What a time to have unexpected visitors when you haven't set up a formal government yet with the Guilds. You give swift orders to call the Constable and Mototada to your presence while questioning the wet goat man.
"Is it common to get unknown ships heading our way?"
"At this time of season, your Majesty? Yes, but the way is full of hazards and dangers for a ship approaching the west side of the island. Truly, they avoid the Dragons to the east, but in exchange, they must dare the shallows and rocks hidden beneath the churning waves. We haven't sounded the depths, so not much is known about the locations of such dangers. Also, the edge of Avalon is nearby; no one wants to get too close going that way. Unless the ship originated from the dreaded west."
"Was no one on watch? Why aren't there Baphomets posted around the island to keep watch of the coast?"
Here, a Baphomet guard with a spear answers.
"Your Majesty, we just don't have the herd numbers to post sentries all over the island. If we had an additional one hundred or so more Baphomets, we could spare a few to keep watch in strategic locations and a cohort of reinforcements to respond to emergencies as needed. As of now, it's all we can do to keep Camelot protected."
There are about four hundred souls at your command, with the responsibility of protecting and maintaining them. Paltry numbers for such a large city as Camelot. You know this because you see how much disrepair and abandonment haunt the streets and buildings. You need more Baphomets to populate the city.
The Constable arrives, as does Mototada, carried in his sedan chair, wet with the rain. Four Longship Meeps attend to him by bracing the long wooden handles to transport the larger Evolved Baphomet. The look of discomfort on Mototada's face is almost comical, as though he cannot understand why he has been brought here in the first place. The thought does not last long as your attention shifts to listening to the speculation about who is onboard the ship.
Traders? Raiders? Lost travellers? A ghost ship?