Recommended sound track if you want an idea of the atmosphere of the house....
https://www.youtube.com/watch?v=Md0FLVpdPnw You set your face into a grim look of determination because the Baphomets are watching. Even though inwardly you cringe at the eerie sounds haunting this place, but the vassals don't need to know that! The only bright side to the unnerving situation is that somewhere there's an unearthly monster you can kill to end this nightmare.
A monster that relies on frightening prey rather than fighting it out can't be too much of a challenge in direct combat.
Probably.
Actually, there's another unexpected positive aspect to the situation that just occurred to you.
"You mentioned that Wyvern hunts by sound, right? It must be going completely insane from all this noise." The idea warms the cockles of your cold, black heart. You smile and chuckle happily at this unexpected event, despite the grimness of your present situation.
You are joined by the three warriors, who meep with dark glee too. The guide, on the other hand...
"<span class="mu-i">Huff</span>. You're all mad! MAD!" The despairing guide is aghast at the company he is forced to keep for his survival.
There's no need to plunge ahead just yet into the unknown. You listen closely to the unnatural whispers and try to see if there's anything particularly unique about them other than being unnerving. Ironically, listening to the nonsense closely actually decreases your fear of it.
Also, you hear a distinctive clicking sound of talons somewhere down the hallway.
"I think I just heard our enemy. Let's go kill it, and then go kill the other thing keeping us trapped here," you announce. This brings a quiet cheer out from your vassals, and they get into formation to proceed down the hallway cautiously. The feeble light of the lamp doesn't extend too far ahead. The axe-wielding leader takes up the rear to keep an eye on the rear while you lead at the front with the two hammer-wielding goats just behind you to the left and right. The guide, with his precious lantern and Peacemaker in hand, is in the middle.
A sound of thumping is heard behind one of the thin paper doors. It must be the Wyvern!
Instantly, the warriors take their positions and wait to throw open the paper doors. You get ready to instantly attack once they do.
This is the moment of truth! You'll gut that damn thing personally and retrieve the bodies of your poor goats.
In an instant, the doors are thrown open to reveal a well-lit room. The light is startling and blinding, as it is unexpected. The room is also unnaturally beautiful and whole; not a single mote of dust or evidence of decay is evident in the entire place. After seeing the deteriorating state of dozens of rooms within this house, discovering a pristine one is disorienting. The smell of mildew is banished and replaced with the scent of sandalwood perfuming the air. The tatami mats are fresh and clean, with nary a piece of furniture in sight.