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Second Company’s fears were plenty sound. If you were of the Sovereignty’s command and had a respect for the troops placed into your command, you would prepare ambushes on the lines of advance. If you were an officer of the rangers whom specialized in hit and run attacks and irregular battle, then you would wait in those mist holes. Was that a reason to think they might actually not do so, in a bid to predict your predictions? No, this was the sort of tactic that it would be foolish <span class="mu-i">not</span> to do. The depressions were directly before the objective settlement. To leave them undefended would be to invite a repeat of the assault that had conquered the Depot.
Like it or not, you would have to descend through the mist and engage the enemy in bloody hand to hand, then follow that up with urban combat. This would be butcher’s work indeed, but it was the best plan of action. Especially if you clung to conventional thought that would have sent you through minefields, and likely, being fired upon by all the ordinance the enemy could muster once they knew where you were. If you moved hastily and impetuously in the attack along the right line, you could outrun the enemy’s reactions as well as overturn expectation.
So, your troops began to converge towards the sole gap in the line they could advance through without fear of Vipers, and meanwhile, 4th Company was given its own special task. As your mortars, so powerful yet still underutilized, could not effectively support your people in the chaos of foggy close battle nor in an urban brawl without striking dangerously closely, they would instead aid an endeavor by 4th Company and one of the Citizen Guard companies- to try and start a field battle over the south again, at a distance that would spoil the assault troops’ main tactics.