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> Sight Test VIII:
> DC 45: Witchlet Chlotsuintha is not Keen of Eye, making a Involved Sight Test like this [More than Moderate]
> + DC 6: Witchlet Chlotsuintha is currently Tired II and is not as perceptive as she might be otherwise
> + DC 4 Witchlet Chlotsuintha is currently Drained II, and may not be thinking as quick as she normally does.
> + DC 2 Witchlet Chlotsuintha is under the effect of slow-burn ranged remediation cast.
> + DC 5 Witchlet Chlotsuintha is attempting to perform the test while balancing on a jutting beam.
> + DC 5 Ambient Light paired with the Nude Spluttering Flame are not enough to adequately illuminate the area.
> + DC 3 Witchlet Chlotsuintha is recovering from a near-fall and doing everything she can to prevent another; as such she is mildly distracted.
> - DC 5 Witchlet Chlotsuintha is under the impression that she missed something in Sight Test VI and is redoubling her efforts now.
> - DC 5 [Unknown]
> - DC 20 Witchlet Chlotsuintha has her Strange-Staining Glyph active, and can get a general idea of the "gradients" in the Strangeness, which could correlate to points of interest
> - DC 15 Witchlet Chlotsuintha has absolute knowledge of Aldoin's First Floor.
> - DC 10 Witchlet Chlotsuintha is very close to the wall, making it harder to overlook the minute clues she is looking for.
> DC 15: Anything lower is a failure. [Re-rolls and auto-passes are available. No hostile re-roll(s)]
> No Passes: A Conclusion Stranger Still. Chlotsuintha's search is abruptly ended when she accidentally brushes up against a patch of the Strangeness that is communicative. At this point, she is convinced that there is nothing here to see, and will not investigate the inside of the exterior wall here any further, unless at a later point she finds evidence that her conclusion was wrong.
> One Pass: Stains and Strains: Chlotsuintha's search does not turn anything up. With nothing to show for all her effort, she concludes that there is nothing here to see and moves on - though she is dogged and nagged by doubts that she overlooked something. Once she has completed the more pressing investigations in this house, she may return here - or sooner, if she finds evidence that she was wrong.
> Two Passes: Black and Gray and White, All Over: Chlotsuintha notices gouges in the walls at the focal points of the irregular patches of Strange-Stains. NCF and CF nulled for Sight Test IX.
> Three Passes: Better on the Glyph: Chlotsuintha notices the gouges in the walls, as well as something Mysterious about the areas surrounding those gouges. NCF and CF nulled for Sight Test IX. Gain Knowledge of Aldoin's Second Floor.
> If ONE of the THREE rolls comes up as a Critical or Near-Critical Failure (Roll of 1 or 2) then Chlotsuintha must perform a Deftness test, lest she fall from the beam!
> If ONE of the THREE rolls comes up as a Critical or Near-Critical Success (Roll of 100 or 99) then Chlotsuintha finds something from what might have made those gouges.