>>5613438Congrats on keeping the agency on the player side.The storm gets worst, and unnatural. You're a firefly in a sea of oily tendrils. Your innate nature dispel the tendrils just fine - thank you - but it messes up heavily with your innate orientation abilities. It also seems to cut your link with the loom of fate.
You struggle, try to trace back, can't recognize landmarks. The currents keep tossing you around once the little mana shielding you is depleted.
Your link with guardians also dwindle. You can barely sense their worry in an intermittent noisy line.
It's been two days. You take shelter under a rocky ledge and take time to ascertain the situation.
Unwanted guest will show up and you are not ready. You failed to find reinforcements, Hector's knight can't help you this time, and <span class="mu-g">Verthicha</span>'s WAAAAGH! is more a wag? for now. If things continue that way, you'll even miss the battle itself.
Until a bright idea comes to you. You launch yourself in the storm, letting the currents carrying you. While the erratic movements throw you around, you focus on your link with Agathe, until you can feel her less bad than the past days. You launch all your mana for divination.
>SuccessYou find a convoluted path out of the storm. Turning your consciousness away, guided by the thread, you follow the link to safety for two other days. The storm raging around you fails to hold you back, and you exit it not too far from the human settlement. Behind you, the storm dissipates.
What now? You're still stuck deep in future sight - you will use that for your next actions.
>Crit success :First, what about the exact day of the attacks? Tomorrow. The rats and the undead will meet, that have been ensured. However the exact circumstances are shrouded in the metaphorical equivalent of the storm that assault you. The only thing you can see is that the attacks are creating a Fate Node : This event will happen.
You look at the outcomes. They're... Not good to say the least.
You will have to choose a course of action.
>Fight teeth and nails the losing battle. Almost certain doom awaits - risks range from the death of some of your guardians to that of your siblings and yourself. In case of victory, you're keeping everything and you'll prove the world your home is unbreakable. >Evacuate. Verthicha can locks himself underground with your least mobile companions, you can relocate some to the human village, and go on the road to gather troups for claiming your home back. This reduces the risks of life loss, but almost ensure you'll lose everything you will leave behind.