Rolled 1, 6, 2, 6, 6, 6 = 27 (6d6)
>>6116724You try to grasp the slipping tendrils of the ward system entirely, but there's too much of it. You made these lines with salt and chalk and hope, on top of a windswept fort, and the ward integrity is already breaking as sand, dust and the wind itself eats away it. From a myriad porous defects in your design does the resonating energy slip and as you try to grasp each in turn you spot a thousand thousand more slowly simply fading out and away as the world re-assets the natural cause of things.
Luck - as it turns out - is not a wheel barrow. It so very seldom works when pushed.
A few scattered specks and paupers sparks are stuffed into the quiet containment of the Blackstone, but it is feeding droplets from a river into a bucket with no bottom.
>... !