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>Turn 13
Action 1: Better Boats
The increasing adoption of Jannah-sent navigators leads to an inrush of knowledge, one which nearly overwhelms the still-nascent Order. It struggles under the organizational burden of managing the quantities of forged products being demanded of the Holy Forge while coping with the rapidly ballooning responsibility over nearly the whole of Tarnish sailing. Already, whispers of schism echo through the Forge’s labyrinthine corridors.
For now, however, the Order’s efforts continue bearing fruit. Holy navigators gain a better understanding of the art of navigation, including in adverse weather and without visual landmarks. It is said that a master navigator can steer a ship true even blindfolded, just from the direction of the current and the scent of the wind.
>Navigation Tier 3
Action 2: Better Boats
With the recent spate of heavier shipbuilding, the Tarnish shipyards have received the first real test of their skill--and passed with flying colors. Now, as shipwrights swap stories and techniques, a true Tarnish shipbuilding tradition begins to take root. As builders grow more confident in their craftsmanship, they begin striving for heavier hulls and more stable ships, ones that can brave not just serene coastal waters but also the swells of the open ocean.
>Better Boats 1
>Navy 1 sails south
Having spent so long at sea, Adhyan’s heart aches for home--and for the quite large nest egg of gold, he has accumulated back in Harppa. Having gained enough renown for a lifetime, he orders his fleet to turn their prows southwards, towards home.
>Navy 2 sails north
Eager to relieve their companions and begin their assigned task, the second fleet begins sailing north. The prospects of gold and foreign shores lighten the crew’s spirits as they begin the arduous voyages that will take them from their home for many moons.