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  Finally, across the line, there was also a bounty placed on hunting down particular enemy units- mechanized, armored casemate units, particularly those belonging to the Queen’s Knights, as well as an infamous group called the Holy Knights- their actual name, seemingly, banned from being referred to, not that there were any other militant orders to confuse them with. The Sovereignty did not have many casemate units at all, certainly, they should have had less than the Union, but reports indicated that they had more than they had any right to possess. In any case, there were operations to lure them out to combat and destroy them: the reckless abandon which your previous allies had thrown away their armor superiority showed its motivation. With these newer operations, the Union was using newly assembled units of newer model Casemates, that were far superior to those the Wolkmihnar had been using. 
However, since your own armored units were still training on machines so new that they weren’t even finished being developed yet, you could not participate in this hunt.
Sixth Company, in its holding position at the outpost you’d captured, wasn’t prepared to participate in this phase of the Gallery’s fighting. Your other companies, which were First, Second, Fourth and Fifth, were plenty ready and available. Not that they had to take these tasks up, though they’d certainly not be idle without them. Even if it wouldn’t be as high intensity as the initial attack, the frontlines ever had to be pushed forward. Technically speaking, in doing these duties, you could demand they do other things, but anything further than what was already required naturally entailed more risk. Not that the Union would be unhappy at all that you were going above and beyond.
>These missions won’t be commanded, but rolled for depending on their risk level. Risk rolls can be automatically passed or reduced through paying mind to company specialization, commitment of particular equipment, and special consideration. Payment for special missions will be extra, depending on how well they are accomplished, but losses may turn out substantial if things turn out poorly.
>Assign your available companies to missions at will- You do not have to assign for every mission, but by default if none are taken the companies save for 6th will go to Frontline Duty. One Company per Mission. The Heavy Mortar Company, now available, may be assigned to support any operation.
>Steel Station Depot Raid: Risk 3: Mission Type: Assault, Mobile
>Ranger Roundup: Risk 3: Mission Type: Elite, Irregular
>Long Range Reconnaissance Patrol: Risk 2: Mission Type: Recon, Mobile
>Frontline Duty: Risk 1
>Other-Leader’s Special Assignments
>Note: 6th Company will remain in a state of stable holding of position unless directed otherwise to operate from their outpost.