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The next two locations are even better built up, with White 'Edds working on the sealed arches.
You're bushed, and the last one that you haven't looked at is back <span class="mu-i">vat</span> way, but you get a munch anna swigg and push for it. Much as using the HiMaX to clear the Bugz out would be easier, it was only easier <span class="mu-i">now</span>; you still need enough to wreck the Ancient City. Projecting the size of the City by how wide apart the entrances are, you're not sure just two boxes or HiMaX is enough.
But fuggit. Not your problem.
The last entrance is visible from the ground: it's part of a biggy batty cave, quite near the end of it.
You might have missed it entirely if you hadn't spotted the partial carving of the cave mouth: either the beginnings or remains of an arch.
You don't find any Bugz here, weird. Maybe because it's further out from the other sites, so they haven't gotten around to digging at it yet?
Or maybe the Rheas found one the Bugz didn't. Toady found it. From getting fully lost even with a map..
Either way, there's no seal-slab blocking it up, no one and nuffin in the cave but bats n bat shit.
You get your Quality Kludge Armor out and on, and swap Sikky out for Daggy. And a bunch of chalk, paint. It's sumn you've seen Fighty Ones do quite consistently when going into Suddenly Someplaces, especially Dorfs and Roogz.
After a second thought, maybe you want to zzz a few hours first. You need to be fully crisp when you start spelunking Bugg City. You don't want to miss traps or lewts.
You roll a bunch of rocks around a stalagmite for cover and pull out some planks n rags for a makeshift kippy.
You fall asleep with the smell of bat shit in your nostrils.
>zzz
>wewewewewew
>zzzz
>wewewewewew
°°°
You wake up fully rested, undisturbed. Nothing came by this place this whole time. Fantastic.
You take a swigg to warm up, and down you go.