>>5922768>>5956202After excrutiating years of pain, Rightful Heir Meraha finally exits his chambers, thanks to the whale oil Meri had provided. He is covered head to toe in bandages, not a single tuft of hair remains, he is like a walking mummy. He ventures west, finding what remains of his old warband. He stands before them, his bandages soaked in blood and pus from the exertion, and when they challenge him, he starts peeling his bandages of. His warband recoils at the cursed sight of his burned flesh, they beg him to stop, but he tells them they need to prove themselves worthy of serving the rightful heir, and forces them to look upon his whole burned body, before applying a fresh set of bandages. After such an ordeal, Meraha's warband is ready to march into the depths of hell if he were to give the command.
>Action 1: The Penew Scribes. Miews have to concede scholarly status to the Penews to salvage the knowledge of a thousand wet scrolls.As the flooding occurs, the court of Miews flee Wepta, leaving Hatmer alone in her palace. She is more alone than ever, and with people blaming her for the calamity, she has to stay as the city floods. The Miews soon find that their libraries have been flooded, so many scrolls have been soaked, rapidly deteriorating, they need them transcribed and they need them transcribed fast. Without enough Miew scribes, they turn to the Cult of Zenmetjenu, only to find that they have Penews working as their scribes. The Miew scholars are stuck with a dilemma, and with the Penews in favour of the Cult of Zenmetjenu, they negotiate a Shadow Contract (2-1), where the Penew scribes will save their precious knowledge, in exchange for entry in scholarly society. The Miews are forced to agree, and Tulpas are bound to them, as assurance that they will honour it. The Penews give praise to Zenmetjenu, the great leveller, as Penews are rising to soon match the Miews in influence.
>Action 2: The Cursed Keels. Dream mages are put on ships and use the engraved keel as a focusing medium to afflict whales that approach them.After the whales assault the shores of Ta once more, it becomes clear just a wall of obelisks will not do. They can simply focus their wrath on one part to push through. But it does become clear the curses are effective. So, they need a way to attack with the obelisks, in a response force. The ideas are floated of having an obelisk attached to the ship, but then someone mentions there is already a large central part of the ship, the keel. By engraving the keel the ship itself becomes a cursed obelisk, but one which you have ready access to while onboard. The cursed keel would drastically increase the range of any Dream Mage, and enable them to mentally assault whales in the water. The whale assaults are sure to continue unless we rid the whales from our waters, so we must counterattack.