>>5605659Fatigue impairs you. Above your Resilience, you start losing Stamina at the start of your turn. So, too much Fatigue will Stun You Out.
Your wounded foe is not dead - you'll see he has a staggering amount of wounds and profuse bleeding. His Bleed causes wounds. The wounds above his Resilience cause Fatigue. The Fatigue causes a loss of stamina. And every turn, his bleeding worsens. He is incapacitated and dying, slow and sure. But with aid, someone could rescue him.
It's much the same for us.
Fatigue above Resilience eats Stamina.
Wounds above Resilience impart Fatigue
Bleed imparts wounds, every turn, without fail or mercy.
Two horrid conditionals apply.
When Wounds exceed Resilience, they also "Trigger", and are rolled as a pool. The hits inflict impairment. Lost stats, broken limbs, scars.
Bleeding does likewise, and causes your Resilience itself to lower. That's how you die very, very quick if someone cuts an artery.