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After giving <span class="mu-s">Twink</span> the necklace, the rest of the party decide to move to the royal flower fields. The fastest way to do that is through another large thicket of trees- this one near to the rear of the island.
Surprisingly, this part of the island seems the most calm. The fear and uncertainty of crossing the woodland paths is less noticeable here then it was in the largest central thicket, or through the heated jungle-like pinewoods near the southern cape. It's almost like a regular forest. While there is still no birdsong; at least a few squirrels were seen and heard- giving this place a sense of natural order not present on the rest of the cursed island.
About midway through the trip- Squire stops to sniff the air. He smells something. His draconic heritage asserting himself with his senses;
<span class="mu-g">"Not gold or silver... faint... copper?"</span>
Following his nose, the party enters a part of the woods with ruins. Stone ruins that seem from the time of the elves; an open aired structure with large copper rings, half embedded in the walls.
"What do you think it was?"
<span class="mu-b">"A stable. This is where the elves would hitch and train the stags they would ride. Those rings are too short for horses."</span>
"Look. No bones- they freed their mounts."
<span class="mu-b">"...Or the mounts freed themselves."</span>
While it is not their primary prize of the <span class="mu-i">Crown Crusaders</span>, taking those large rings from the wall could act as a nice monetary reward for all their searching. But once again, who knows what else could be found here. Maybe it would be best to move along...
>Investigate area & Pry loose the copper rings
>Leave and continue on