>>5380339One way is to usher the story's events and mood more specifically.
Don't wanna do something? Don't write it.
Really really really wanna do something? Make it happen.
This is different than "railroading" but somewhat similar. You can still respect write ins and unexpected choices, but here's an example...
Say you really want to make PB&J sandwiches in your quest before you go back to fucking waifus/exploring space/evolving your crab/drawfagging/making turkey sandwiches.
WRONG APPROACH:
You are hungry. What do?
>Go to kitchen and make sammich>Fight Satan>Become unhungry and declare war on hunger>Write inWRONG APPROACH:
You just conquered your mid-tier nemesis and it's time to celebrate. What do?
>Talk to your girlfriend>Piss on the grave>Idk, go make some food or whatever>Write inCORRECT APPROACH:
It's time. You're done fucking around with this mamby pamby bullshit. You've removed 776 demons from their thrones on earth, and only one remains, but you need sustenance before you kick his sorry ass. It is fucking sandwich time and no one is getting in your way. If you lock eyes with anyone while you eat this sandwich, you're kicking their fucking teeth in and they get to eat a teeth sandwich while you nosh on a PB&J.
>Quickly make a PB&J, using strawberry jelly and creamy peanut butter. Gotta power up quickly.>Chunky peanut butter and grape jelly is a real man's meal, it's just a bit more risky... Cutting the crust off takes time, but's it's absolutely necessary!>You know what? Teeth can only improve the renowned flavor of a classic PB&J. Let's collect teeth and mash them up with the peanuts into teeth butter. Fuck it, let's have two.>Write in