>>5521269>>5521280>>5521316>>5521327>>5521331>>5521343>>5521357>>5521381>>5521472>take the decanter>Interrogate her using your masterful interrogation skills.>"Tell your gnome conspiracy that they may have gotten mister Cornwall, but they will never get me!">grab her by one leg and shakey shake her upside down, cartoonishly dropping a whole ocean of stolen itemsYou need only pluck your glass from one of the rats, who seem to have grown lackadaisical without their pied piper. You have come back into hold of the BUSCHGROSSMUTTER DECANTER–with this taken care of, you may instead turn your attention toward GNOMELY PURSUITS.
“Now.. onto the rogue.” You point a finger at the gnome, who takes another swipe at you. “You go and tell your gnomish higher-ups that they may have gotten their hands on glassblower, but they’ll never lay a hand on my master!”
“What the hell are you talking about?!” She barks back at you. “Let me go, you pine need–”
You pick the gnome up by her leg, whereupon you have good purchase, and begin to shake her–one of your FOURTEEN DUCKWORTH INTERROGATION TACTICS. The gnome begins to make weird noises as you bob her up and down, her robe clinking as ill-gotten goods come tumbling down onto the black market floor.
“Wuh-wuh-woah..” The gnome groans, looking just as green as her hood. She takes a few more woozy swipes at your hand. “Ah, you.. idiot..! You think you can get away with attacking a Thousand Cut agent in Thousand Cut territory? That ghost magic trick was real fancy, but it got people lookin’. And they’ll be comin’ after you to take me back!”
>What do you do?