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You get to work, using your knife and the equipment that Jurvaz brought with him – crude stone chisels alongside metal pry bars, hammers and other tools that he must have either looted or traded for at some point. The barbarian holds the torch and keeps his distance while you test the integrity of a locker and its security. The bolts are too sturdy to break from stress and the door is too thick for you to puncture or cut with the available tools. What comes next is a great of hammering and levering as you try to deform the locker until you can open it with ease. You know one thing for sure: In the old world, you must have had absolutely no training or experience with situations like this.
While you work, you ask Jurvaz to tell you more about the bunker and what he knows of it. All he has to offer is a myth. According to the legends of the Voss, they were actually given form and life by you, the gods beneath the mountain. They were made to serve and protect you, to watch and wait while you slumbered. Yet the temptation of the outside world grew too strong and eventually they were unable to resist the urge. They fled from the mountain, full of guilt and fear that when you did awaken, they would be punished for their insolence. At first the story sounds like superstitious nonsense, but it might contain a kernel of truth.
By the time that the barbarian's torch burns out, you've only managed to force two lockers open. Sixty-one to go. Their contents are the same as yours, much to your frustration. Did you really expect to not need any sort of survival equipment beyond a knife? What sort of environment did you expect when you emerged from cryostasis? At least that's two more submachine guns and a hundred and twenty more rounds that you have access to.
With your light source dead, you're forced to find another. In the end, you take two of the inoperable tablet computers and manage to mess with their screen settings until they emit a sterile white glow. You hold one while Jurvaz clutches another and for now, you leave the lockers behind. Getting all of them open would take you days, at this pace. Instead, you explore.
<span class="mu-s">Observation</span> contains an array of display screens that are either long dead or have the same 65536 error as the others that you've seen. More importantly, there are three sturdy-looking drones the size of your torso just sitting there, charging. You prod and poke at them for a bit, but you can't recall how any of them are supposed to be operated. They even seem to be armed with some sort of welding equipment, but you can't figure out how you could remove it without rendering it useless.