Quoted By:
>Heath's roll: CRITICAL FAILURE
>Henry's roll: FAILURE
>And ><0|V| laughed!
Henry immediately lets off a burst from his submachine gun, nailing the closest zombie in its center mass. TAKTAKTAKTAK! But it doesn't die immediately, instead soaking up the bullets meant for the entire crowd!
In the split second before you pull your trigger again, something leaps forward from the crowd and smashes right into you with a heavy fist, knocking you straight to the ground! The force of the impact causes you to lose your grip on the Peashooter!
Another blow smacks right into your abdomen. Although it has the face and size of a human child, the necrotic expression is twisted by its rictus grin and the demented gleam in its eye. It hammers right down on your visor like an anvil, cracking the hard plastic!!!
You are pinned to the floor by the weight of four other rotting bodies. <span class="mu-r">You buzz in mortal terror. Your prey ancestry is screaming at you to flee! Flee! Flee! But there's no escape! The instinct ignites and you struggle desperately to get free...</span>
INFORMATION: In the event of a critical failure on a character's roll, that character will gain Stress and roll a d20 - Resolve for Panic. If he rolls less than or equal to his current Stress, he enters an appropriate state of Panic.
Your voice cries out above your grunts and the undead groaning. "HENRY!"
>Fortuna hands you the PANIC dice.
Heath Serras
STRESS: 7/20
Modifiers:
-5 RESOLVE
>Roll 1d20, roll OVER. Stress to beat: 2.
>Fortuna hands you the STR dice.
Heath Serras
STR: 65%
Modifiers:
DISADVANTAGE (MOBBED!)
>Roll 2d100, roll under and choose the higher of the two. Check to beat: 65.
<span class="mu-i">Synchronizing...</span>
>WHAT DO YOU WANT TO DO?
>WHAT DO YOU WANT HENRY TO DO?